3D Modelling and Animation

Blender

10406602_1389524774672562_3316466525553615952_n.jpg?oh=2b5ea05c325183b04a1de7c510f56cf6&oe=54E0D488

1. About Blender 2.69

Blender is a professional free and open-source 3D graphic software product which is used for creating animated films, visual effects, 3D printed models, interactive 3D applications and video games.

Flexible Interface
Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with python scripting, blender works for you.
Video Editing
Blender even comes with a built-in Video Editor. The Video Editor allows you to perform basic actions like video cuts and splicing, as well as more complex tasks like video masking.
Library of Extensions
With a large community of enthusiasts and developers, Blender comes loaded with a vast array of extensions that you can turn on or off easily.
Game Creation
Included in Blender is a complete game engine, allowing you to create a fully featured 3d game right inside Blender.
Amazing Simulations
Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results.
Fast UV Unwrapping
Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model.

2. Using Blender

Using Blender we have created numerous amount of 3D models and animations from Castle Modelling to Trees Modelling , from a moving Submarine to a moving Train to Sailboat sailing over tough tides.

3. The Submarine

This was our First Crack at Blender, Our First Animated Model, The Submarine.

The Submarine we tried to create was a cartoon submarine taken from this 'The Beatles' poster which will be used as our background
10685486_1389324838025889_4507917952224133144_n.jpg?oh=1d1fd1d8fef018cd67e26103ec8b9c58&oe=5516F676

Steps to design this.

1. If a default cube exists on your blender screen, right click to select it (right click is always used for selection in blender) and delete it using Xkey or Delete key.
10387424_1389308871360819_5012094451106442534_n.jpg?oh=bd0566e64becf705e18705f2755fbf66&oe=54DB6A27&__gda__=1427889836_01c15ce7a97e3a22f0a094fdd4930258
2. Now we will add the background image. To add image in background we have to move to UV/ image editor. Click on the Editor Type button in the lower left corner of the 3D Editor Viewport
Header and select UV Image Editor.
10372580_1389316281360078_1528373276196979833_n.jpg?oh=a267e2457c394ce8154197944da30d55&oe=54DE64C7
3. Click on the Image Button in the UV Editor Header and select “Open”. This will open Blenders file Browser. Locate the background image file, select it and press on the Open button.

This will add image to the UV/image editor
10676184_1389313151360391_4324293347407572964_n.jpg?oh=e8e2c3ea95ad5911196e29f035fe046d&oe=551C7F37
4. Click on the Editor Type button in the lower left corner of the UV Image Editor Header
and select 3D View. (The reverse process of going into UV image editor from 3D view that we did earlier).
5. To incorporate this image into our Blender scene PRESS THE NKEY.
6. Scroll down to the Background Images Panel and click on the “Add Image” button.
1383824_1389313134693726_387903070327396369_n.jpg?oh=34de6596484b124f33d3b830568f077f&oe=54E88254
Click on the Browse ID Data button located to the left of the open button. Select your image.
Place a checkmark into the checkbox to the left of the Background Image panel name. This will active the tool.

7. We will always work on Orthographic view. Press NUMPAD-5 to go from default perspective view to orthographic. To see the background image go to front orthographic view (NUMPAD-1).
1610847_1389313148027058_677077461206633056_n.jpg?oh=e896019d05ad81a972ce359623b2b690&oe=54EAABF0
8. We also want the image to be scaled a bit larger than the default scale of 5. Click
Size control and set the Size scale to 7.
Press CTRL-NUMPAD-3. This is the Blender shortcut for Left Side
view. The background image should appear on your display.
1891267_1389313354693704_3275185390922521418_n.jpg?oh=5c528f3a27e297f113eacc78d8b70dbc&oe=551DD3EA

Now Comes The Modelling Part

1. Place your 3D cursor in the center of the yellow sub background (by left-clicking there).
Make sure you are in the solid shading mode. Blender has a shortcut for jumping from wireframe mode to sholid shading mode and vice versa which is ZKEY.
2. Press SHIFT-A. This will display Blender’s ADD menu. Select Mesh / Circle.
10801656_1389313391360367_6861389693145722402_n.jpg?oh=1a8f7b45e2e74b48c6a3c63184276aa3&oe=55192EE5&__gda__=1423511634_54c2918517024bd2690ca19f58bbcc2a
In the Add Circle panel on the left 3D Editor viewport panel set the number of vertices to 20. In the right 3D Editor Viewport properties panel set the Rotation X to 90 degrees.

1798262_1389313471360359_6902958550035351571_n.jpg?oh=cf48cb4fb0135b5fcc49f34e8d9305e4&oe=551AD35B&__gda__=1423774954_e8b45a282ee07205a7f35345f30c08f3

The circle in front view is now just a small yellow line. Press the SKEY (Scale) and scale up the circle object until it is as large (vertically) as the largest part of the sub.
10511205_1389313724693667_3230195585106770983_n.jpg?oh=40af7812e5a20f23b4e85593d0362651&oe=55170AED
Press the AKEY to deselect the circle (Akey is used for selection and deselection). In Left Side View, it looks like a black line running vertically.

Right-click select the circle object again. Press the TAB Button to enter EDIT MODE (Tab button is used to jump from object to edit mode). Make sure if all the vertices are selected, if not press Akey 2 times.

3. We will now EXTRUDE the selected vertices to give the circle mesh some dimension.
Press the EKEY (Extrude) then press the YKEY and extrude the circle shape along the
Y-axis until it looks like the image below. Left click to set the extrusion in place.
10439487_1389313748026998_1269030294904521368_n.jpg?oh=34d98d6a83fff99a803bfa7c4298d133&oe=54E66F4E
In Left Side View, it looks like a black line running vertically. Right-click select the circle object again. Press the TAB Button to enter EDIT MODE (Tab button is used to jump from object to edit mode). Make sure if all the vertices are selected, if not press Akey 2 times. 3. We will now EXTRUDE the selected vertices to give the circle mesh some dimension. Press the EKEY (Extrude) then press the YKEY and extrude the circle shape along the Y-axis until it looks like the image below. Left click to set the extrusion in place.]]
Hold you Middle Mouse Button (MMB) down and drag a bit to orbit your view to 3
dimensions.
10425496_1389313728027000_1530989995948375768_n.jpg? oh=a07cb15634bb309724dc6764b17350f7&oe=54DCD0F0&__gda__=1424406938_11b25c39aa9a4c4e85d8467cc20ca4d4
Go back to left view. Ctrl-Numpad 3.

4. Again press the EKEY (Extrude) and then press the YKEY and extrude the vertices along the
Y-axis . Left click to set the extrusion. Click on the blue translation arrowhead and move the set of vertices down. Then press the SKEY (Scale) and scale the set of vertices down a bit as shown below.
Go back to left view. Ctrl-Numpad 3.

10441038_1389313764693663_8205291287352242345_n.jpg?oh=0c6a74e94635f991d468bd58c71fe6b5&oe=54DDBD75

Repeat this process until you reach the end and cover the background.
10415575_1389313788026994_454296588239067045_n.jpg?oh=8aaf067aa1036d4d4eb14562ffa89a8d&oe=551B12E9&__gda__=1427792736_74469878e880e75ff79d5f71010562ff

Press the AKEY to deselect the vertices. Press the ZKEY to enter shaded mode. MMB
drag to orbit your view a bit to 3 dimensions.
10407895_1389313804693659_2976650533449134101_n.jpg?oh=33d0ebf4e062799be88b4394e22d0a3e&oe=55194C17
Press the ZKEY to return to wireframe mode. Go to Left Side view (CTRL-NUMPAD-3)

5. Press the BKEY and box select the left side set of vertices. Extrude (EKEY) these vertices to the left along the Y axis (YKEY) as shown below.
10384847_1389313838026989_7329934116953174216_n.jpg?oh=8e9ff2444f834f1574b7add5a20f20e5&oe=551B8785&__gda__=1424173106_d910e53644dbd4a1e62db9d805a11eeb
Perform the next extrusions to the left along the Y-axis as shown below.
1377328_1389313848026988_8139904538159745787_n.jpg?oh=d3274e888411faa292b717b9082138dc&oe=54D41433
Press your Middle mouse button and drag into a more dimensional user view.
10731007_1389313844693655_6107232428688562177_n.jpg?oh=07114f29af3936b39d0836a8dc161faf&oe=54E484F1
Zoom in on the rudder area and box select (Bkey) the middle set of vertices. Use the transform widget green arrow to move these vertices to the right along the Y-axis as shown below.
10414496_1389313864693653_6515001245339458623_n.jpg? oh=40cbb7f563c5ddbfbb91d954ac14e1de&oe=54D74D99&__gda__=1427901171_805cec19819541c0c11befd7bd9990cc
Do the same thing to the middle vertices of left side. It looks like this in solid mode.
10552401_1389313874693652_980210148639385185_n.jpg? oh=73ca733d76aed8103ced4845994de4b0&oe=54EA1DA0&__gda__=1423191498_353323933eab02b035bfb782b32194f8

Zoom in on the nose of the submarine. BKEY (Box select) the right set of vertices and EKEY (Extrude) them to the right a bit along the Y Axis (YKEY). With the vertices still selected, Press the Merge button located in the left 3D Editor Tools panel. Then select “At Center”.
10686947_1389313891360317_4114892841020127596_n.jpg?oh=2a51e3b430d9638db31fa678caae760b&oe=54D46C34

10624734_1389313951360311_9219843224049144239_n.jpg?oh=f2cb7b057b78bab15deeeac29adedc49&oe=54E8D108&__gda__=1424406403_b7f4188d5ce805b813a36162683f45b6

6. Using the same technique as adding mesh add a cylinder mesh. Scale it down (Skey) and Extrude it multiple times.
1610841_1389313968026976_6676398246585210850_n.jpg?oh=049c01606a45b6744934d379acac365b&oe=54EB1A0B

1982016_1389313994693640_3855072154015540268_n.jpg?oh=26936393476c675f09f0a4dd767b8749&oe=54EB64BB
With the vertices still selected rotate it by pressing Rkey then 45 for 45 deg. Then again extrude.
10386777_1389353188023054_4910338773580143938_n.jpg?oh=ced11ef91c501991800f861e60db6f3d&oe=54D3E81C
After creating Periscope this is your Submarine. Name this object “Periscope” in the right 3D Editor viewport properties panel.
10687121_1389314018026971_4479121589793639529_n.jpg?oh=624a522b092fd3bfe834710c388ed9e6&oe=54EB0DE6
Now Go to Rudder Area and Add a plane mesh.
1982055_1389314031360303_7020392067021294241_n.jpg?oh=cc2f6f15706aa2dfe275525743d55d44&oe=54D3C4A4

Proceeding the same way create and add a propeller to the submarine.
10462375_1389314038026969_6250740383262510450_n.jpg? oh=2afae0f0522d0c69e12789ec045b08fc&oe=54E4075E&__gda__=1424711015_d1deba54644c6184b688c44346f144bd
Now this is your Complete Submarine
10424310_1389314041360302_5765435801023684632_n.jpg?oh=902e4d45d598fc3d6a1c56c9ee775504&oe=5519F7D8
ANIMATION
We will now add some animation to our Blender Scene. We will start by animating the
Periscope. First we need to set the animation length. In the Animation Timeline Editor at
the bottom of the display set the animation END to 100 frames. (Make sure the start is set
at 1)
10547549_1389314068026966_2240357874182785552_n.jpg? oh=de5fa14e77e0ec6b0e76244526e2acee&oe=54D5095A&__gda__=1423775469_aa06ea2e448aaf2619bc2860f5f39c46

Select the periscope object and set its rotation to X=Y=Z=0.
Make sure you cursor is inside of the 3D Editor Viewport with the periscope object
selected only and press the IKEY (Insert Keyframe) and add a Rotation keyframe to
frame 1 for the Periscope object.
Go to frame 100 set Z rotation to 3600 and press IKEY.
Play the animation by pressing on the play button.
In the same way rotate the propeller and change location of the submarine frame by frame and press Ikey.
Now rendered this animation from the right properties panel.
Vola!! Your Submarine is ready to conquer the world.

3.1. The Submarine Animation

4. Candle Animation

This is a small video tutorial on how to make a 3D Candle that will tell you all about the different tools and shortcuts.

5. Some More Designs

We have made plethora of other 3D models and animation.

5.1. Castle Modelling

10801875_1389314111360295_6100409360746337888_n.jpg? oh=ff230e2887d89ae7fa48140c19a82a60&oe=5519A9DE&__gda__=1423155598_68bc4d498985d660e72ba8d0acf4973d1511153_1389380694686970_4242328088106013226_n.jpg?oh=4addd5d75bd5cc18b65f8747d9834ddc&oe=54DCEE0A

5.2. The Globe

For the Globe we used this textures for texturing the globe surface, arm and base respectively.
1610823_1389380714686968_6329339267724485957_n.jpg?oh=b7e0d51fa07584a59df16d5521904aba&oe=54E327F2&__gda__=1424050584_58dfade335ed12bff2994d28b956f4c0

10458450_1389380731353633_7786988054622977323_n.jpg?oh=581402d8e0dbae61b1a47cf6d4e96de4&oe=551E2AAA10167936_1389380844686955_787418343958790775_n.jpg?oh=261c47b2c23a080d7514578e7df0ec42&oe=54DFB988&__gda__=1427409748_2e33d6bbc0392d376cbbf3d97b3f699c10407483_1389380814686958_7882402079586740291_n.jpg?oh=d8aff5388318132b58f1490929f223b3&oe=54DAF7C4

5.2.1. The Globe Animation

5.3Rocket Steam Locomotive

10394039_1389380808020292_8464555275106518104_n.jpg?oh=bf2f43e088fe2ff480b5fd3bf72dd544&oe=54DD3E8D&__gda__=1427372466_cfa8fc9140aa4ec1f97118e9917d1a8d1528498_1389380858020287_5670918142441961621_n.jpg?oh=e99b0b88c5a10a5b24d58d67482d5be6&oe=54D8E0D410372313_1389380871353619_4637083182492303463_n.jpg?oh=9d37ae6a266ec1ae9e921876c68dd3b9&oe=54D8B13B

5.3.1. Rocket Steam Locomotive Animation

5.4. Shark Animation

5.5. Swarm of bees

5.6. Deciduous trees

10293570_1389461771345529_5772146034349239776_o.jpg10372158_1389463624678677_5462140652507760493_n.jpg?oh=9100d3481d3914d5f4d8b91d4cf6eae8&oe=54DA4E30

5.7. Sailboat

10394009_1389469148011458_8797169784036837710_n.jpg?oh=d6a301d79a8ee39fa8c18264246d2ae4&oe=54D53DEF&__gda__=1424725822_13b0ad47375da645fcfcec94afb6b0c5

6. Links used

http://www.blender.org/
http://www.blender.org/support/tutorials/
http://www.creativebloq.com/3d-tips/blender-tutorials-1232739
http://en.wikipedia.org/wiki/Blender_%28software%29

7. Designers

1. Sakti Saurav (2014093)
2. Vivek Negi (2014121)
3. Sameer Malik (2013140)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License